{"author_name":"skeeto","cat":"LD #31","comments":[],"epoch":1417808640,"likes":2,"metadata":{"p_key":"25028","p_author":"skeeto","p_authorkey":"8472","p_urlkey":"60442","p_title":"I\u2019m in on #31","p_cat":"LD #31","p_event":"LD31","p_time":"1417808640","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"8472","us_name":"skeeto","us_username":"skeeto","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>My big constraint: it will be a 386 real mode DOS game. The target platform will be DosBox, but it <em>should<\/em> work fine in any DOS system. More so, there will be no external assets. It will be a single COM file with all assets embedded. COM files are limited to be 64kB, so that&#8217;s not much room at all!<\/p>","time":"December 5th, 2014 2:44 pm","title":"I\u2019m in on #31"}