{"author_name":"Luis Anton","cat":"LD #31","comments":[],"epoch":1417800840,"likes":0,"metadata":{"p_key":"25107","p_author":"Luis Anton","p_authorkey":"504837","p_urlkey":"60521","p_title":"Jumping in!","p_cat":"LD #31","p_event":"LD31","p_time":"1417800840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504837","us_name":"Luis Anton","us_username":"Luis Anton","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>This time I feel like doing things in a different way. I usually wait for the theme to come up with a game mechanic that fits. That&#8217;s difficult, sometimes I get nothing at all and I rage quit.<\/p>\n <p>This time I want to create a classic platformer. Tilesets, sprites, jumping, maybe a bit of fighting (melee, probably)&#8230; Never done that before! I&#8217;ll stick to the theme, hopefuly adding a themed mechanic. Otherwise, just aesthetics. But I&#8217;ll play with a platformer using this:<\/p>\n <p><strong>Engine<\/strong>: Unity. I just can&#8217;t live without coroutines.<br \/>\n <strong>Language:<\/strong>\u00a0\u00a0C#<br \/>\n <strong>Graphics:<\/strong>\u00a0SpriteSomething (iPad). Went great last time. I&#8217;ll stick to 16&#215;16 characters. Maybe 32&#215;32 backgrounds.<br \/>\n <strong>Sound:<\/strong>\u00a0http:\/\/www.bfxr.net and me doing silly sounds on the microphone.<\/p>\n <p>I&#8217;ll probably start with a hand-made level (created in the Unity editor, adding tile prefabs and sticking them to a grid). But I&#8217;m also considering adding some procedural content if I have enough time.<\/p>\n <p>Have fun!<\/p>","time":"December 5th, 2014 12:34 pm","title":"Jumping in!"}