{"author_name":"WebFreak001","cat":"LD #31","comments":[],"epoch":1417795080,"likes":1,"metadata":{"p_key":"25140","p_author":"WebFreak001","p_authorkey":"10461","p_urlkey":"60554","p_title":"GameObjects & Materials","p_cat":"LD #31","p_event":"LD31","p_time":"1417795080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10461","us_name":"WebFreak001","us_username":"webfreak001","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/i.imgur.com\/YYP3orA.jpg\"><img src=\"http:\/\/i.imgur.com\/YYP3orAl.jpg\" alt=\"\" width=\"500\" height=\"302\" \/><\/a><\/p>\n <p>The Engine is getting to a usable state! There are now GameObjects and Materials. Its based on SDL and OpenGL 3.3 written in D so I can use features not implemented in ludum dare too. The engine and an example are on github. The engine will get more updates in future.\u00a0<a title=\"EncoXD\" href=\"https:\/\/github.com\/Naronco\/EncoXD\" target=\"_blank\">https:\/\/github.com\/Naronco\/EncoXD<\/a><\/p>\n <p>So I guess im in because I have my engine!<\/p>\n <p>I will program in <strong>Visual Studio<\/strong> with the Visual D plugin and the package manager <strong>dub<\/strong>.<\/p>\n <p>For the assets I will use <strong>Paint.Net<\/strong>, <strong>Blender<\/strong> and <strong>sfxr<\/strong><\/p>\n <p>&nbsp;<\/p>\n <p>This will be the first time I will make a 3D game for ludum dare! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> And of course I will stream everything to\u00a0<a href=\"http:\/\/www.hitbox.tv\/WebFreak001\" target=\"_blank\">http:\/\/www.hitbox.tv\/WebFreak001<\/a><\/p>","time":"December 5th, 2014 10:58 am","title":"GameObjects & Materials"}