{"author_name":"uprightpath","cat":"LD #37","comments":[],"epoch":1481340540,"likes":0,"metadata":{"p_key":"2515","p_author":"uprightpath","p_authorkey":"10562","p_urlkey":"37999","p_title":"Waiters: One Room","p_cat":"LD #37","p_event":"LD37","p_time":"1481340540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10562","us_name":"uprightpath","us_username":"uprightpath","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>So, my thought was about things like&#8230; Blacksmith shops and all of those little games where your world is confined to a single room as a method of gameplay rather than the story itself. So I started to think about &#8220;Who&#8217;s jobs are actually confined to a single room?&#8221; And thought of&#8230; Waiters. Yep. Totally makes sense. Mhm.<\/p>\n <p>So, I&#8217;m sort of torn now between two different ideas:<\/p>\n <ol>\n <li>A board game type thing with resource management themes.<\/li>\n <li>A time management type games with a little bit of rhythm game\/minigame to it.<\/li>\n <\/ol>\n <p>Seeing as I always try option 1 I&#8217;m going to go with option 2. Be back when I have more notes! \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>\n <p>Also! Moving during the attempt to do your LD makes for difficulties. More so when you don&#8217;t have either phone service or internet at your new place.<\/p>","time":"December 9th, 2016 10:29 pm","title":"Waiters: One Room"}