{"author_name":"Toast","cat":"LD #31","comments":[],"epoch":1417792080,"likes":0,"metadata":{"p_key":"25157","p_author":"Toast","p_authorkey":"6788","p_urlkey":"60571","p_title":"I\u2019m in!","p_cat":"LD #31","p_event":"LD31","p_time":"1417792080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"6788","us_name":"Toast","us_username":"toast","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;m in, again. Last time as part of a two man team, this time alone. Again in JavaScript. We tried to create a little engine with the game, and that&#8217;s what i&#8217;ll be using this time, and hope to improve it a little bit. It&#8217;s basically a little framework that sets up a canvas and provides some simple methods for drawing, playing sounds and very simple collision detection. I think the rules state, that i have to share own engines upfront, so here it is. (<a title=\"SImpleEngine\" href=\"ld.uni-musterstadt.de\/files\/SimpleEngine-0.30.zip\">Download<\/a>) The most fun part was to learn a bit more about JavaScript, aside from DOM manipulation and form checking and fancy interfaces, that&#8217;s why i don&#8217;t want to use a ready-made engine, although some of them seem very nice.<\/p>","time":"December 5th, 2014 10:08 am","title":"I\u2019m in!"}