{"author_name":"chambers","cat":"LD #31","comments":[],"epoch":1417789800,"likes":1,"metadata":{"p_key":"25179","p_author":"chambers","p_authorkey":"11981","p_urlkey":"60593","p_title":"\u201cI\u2019m in III\u201d, or \u201cIt\u2019s been a long, long time\u201d","p_cat":"LD #31","p_event":"LD31","p_time":"1417789800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11981","us_name":"chambers","us_username":"chambers","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hello again! Its been 2 years since my last participation but I&#8217;m back on trak! I hope I&#8217;m not too rusty.<\/p>\n <p>These are the tools I plan on using:<\/p>\n <ul>\n <li>Processing for\u00a0coding<\/li>\n <li>iNudge\u00a0or Famitracker\u00a0for BGM (if I have time to do it)<\/li>\n <li>bfxr for sound effects<\/li>\n <li>Photoshop and\/or Illustrator for graphics<\/li>\n <li>Tiled for level design, if any.<\/li>\n <\/ul>\n <p>Depending on the game genre, I might re-use some\u00a0of my\u00a0tilemap collision code, based on Emanuele Feronato&#8217;s\u00a0<a href=\"http:\/\/www.emanueleferonato.com\/2008\/09\/14\/new-tile-based-platform-engine-part-1\/\">tutorial<\/a>.\u00a0Besides that, I should code everything else on the go.<\/p>\n <p>Good luck, everyone!<\/p>","time":"December 5th, 2014 9:30 am","title":"\u201cI\u2019m in III\u201d, or \u201cIt\u2019s been a long, long time\u201d"}