{"author_name":"OldPeculier","cat":"LD #31","comments":[],"epoch":1417788240,"likes":5,"metadata":{"p_key":"25193","p_author":"OldPeculier","p_authorkey":"25979","p_urlkey":"60607","p_title":"Plan of Attack","p_cat":"LD #31","p_event":"LD31","p_time":"1417788240","p_likes":"5","p_comments":"0","p_status":"UPD5","us_key":"25979","us_name":"OldPeculier","us_username":"oldpeculier","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Grrr&#8230; I&#8217;m pumped. It&#8217;s too early to do any real work, but I&#8217;ve been thinking about my flow of work in the\u00a0last Ludum Dare and I&#8217;m mentally divvying up the weekend.<\/p>\n <p>Four broad phases of development:<\/p>\n <ul>\n <li>Ideation<\/li>\n <li>Proof of Concept<\/li>\n <li>Expansion<\/li>\n <li>Stabilization<\/li>\n <\/ul>\n <p><strong>Ideation<\/strong> is about dreaming it up. Given the theme, what do I want to make, how can I make it, is it realistic? Lots of brainstorming, leading to lots of design.<\/p>\n <p><strong>Proof of Concept<\/strong> is implementing the idea to where it&#8217;s playable. It&#8217;ll be small, coarse, and clunky, but the question is: is it fun? If not, how to get it there?<\/p>\n <p><strong>Expansion<\/strong> is taking the Proof of Concept and making it a (more) polished, 10+ minute experience.<\/p>\n <p><strong>Stabilization<\/strong> is the concluding phase. Testing. Fixing bugs. Polishing. Making sure it&#8217;s downloadable and working.<\/p>\n <p>How long should each phase take? Well my schedule is kind of crazy this weekend.<\/p>\n <p>Friday 8\u201310pm: Ideation<\/p>\n <p>10pm\u2013early: Proof of Concept<\/p>\n <p>Saturday 8am\u2013late (with a break in the middle to attend my daughter&#8217;s Christmas piano recital): Expansion<\/p>\n <p>Sunday lunchtime\u20135pm: Stabilization<\/p>\n <p>Giving me a buffer of three hours. Last time I got done\u00a0<em>too<\/em> early\u2014like, by 3pm\u2014and was twiddling my thumbs waiting for 8pm. I&#8217;m not sure that&#8217;s a problem I want to fix, but I&#8217;m not planning to get done that early this year.\u00a0My new engine needs debugging on Emscripten, so I&#8217;ll have my hands full in the final hours.<\/p>\n <p>Pumped.<\/p>","time":"December 5th, 2014 9:04 am","title":"Plan of Attack"}