{"author_name":"ZYXer","cat":"LD #31","comments":[],"epoch":1417783680,"likes":1,"metadata":{"p_key":"25205","p_author":"ZYXer","p_authorkey":"20509","p_urlkey":"60619","p_title":"My Base Code for LD 31","p_cat":"LD #31","p_event":"LD31","p_time":"1417783680","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20509","us_name":"ZYXer","us_username":"\/author\/zyxer\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Once again I will be using my base code that I have built up since LD 26. The base code is identical to the one I used for LD 30. It is written in JavaScript and can be used to create HTML5\/canvas games. You can find the base code on github: <a href=\"https:\/\/github.com\/ZYXer-\/ludum-dare-base-code\">https:\/\/github.com\/ZYXer-\/ludum-dare-base-code<\/a><\/p>\n <p>Features:<br \/>\n &#8211; a simple game loop<br \/>\n &#8211; mouse\/keyboard input processing<br \/>\n &#8211; image\/sound preloading<\/p>\n <p>Additional classes for:<br \/>\n &#8211; playing sounds (using SoundManager2)<br \/>\n &#8211; loading and displaying PNG fonts<br \/>\n &#8211; particle systems<br \/>\n &#8211; pathfinding (using A*)<br \/>\n &#8211; synchronization with server (see below) including a simple login &amp; sign up screen<\/p>\n <p>My base code also includes a simple server (written in PHP), which could be used to synchronize things like highscores, but which is\u00a0definitely not suitable for a real-time online game.<\/p>\n <p>I\u2019m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please \u2013 like always \u2013 report any bugs \ud83d\ude09<\/p>","time":"December 5th, 2014 7:48 am","title":"My Base Code for LD 31"}