Tools and base code
I’m in. Again. My daughter won’t be taking part this time, as she has a trampolining competition. But on the plus side, perhaps I’ll get to use my main PC rather than the laptop.
This time I’ll be using:
- Unity 4.6 – game engine
- Visual Studio 2013 Community Edition – IDE
- Paint.NET – for dodgy programmer art
- Audacity and bfxr – sound effects (stand by for recordings of the cat)
- BeepBox – music (don’t expect Handel)
- git – because you’d be daft not to
I would also like to declare some base code. It’s nothing more than a fusion of a hierarchical state machine with Unity 4.6’s new event system, but it means that I don’t have to start bolting a menu system onto the game once it’s done.