{"author_name":"deathray","cat":"LD #31","comments":[],"epoch":1417747920,"likes":2,"metadata":{"p_key":"25290","p_author":"deathray","p_authorkey":"17861","p_urlkey":"60705","p_title":"I\u2019m still in! Now wearing rocketboots!","p_cat":"LD #31","p_event":"LD31","p_time":"1417747920","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"17861","us_name":"deathray","us_username":"deathray","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>In <a href=\"http:\/\/ludumdare.com\/compo\/2014\/11\/29\/deathray-games-im-in-ld31\/\">my last &#8220;I&#8217;m in&#8221; post<\/a> I mentioned putting together a collection of some common functions that I&#8217;ve used in previous LD games&#8230;<\/p>\n <p><img class=\"alignright\" src=\"http:\/\/lukenickerson.github.io\/rocketboots\/images\/boots1_flat_300.png\" alt=\"\" width=\"107\" height=\"118\" \/><\/p>\n <p>Well I&#8217;ve done it and named it &#8220;RocketBoots&#8221;. If you&#8217;d like to <a href=\"https:\/\/github.com\/Lukenickerson\/rocketboots\">check out the Github repo<\/a>, feel free to use the code or contribute. It&#8217;s all open-source, freely licensed &#8212; and a complete mess at this point.<\/p>\n <p>I figure this will either help out my LD-31 game by giving me some useful generic functions for menus, sound, canvas, and 2d coords&#8230; OR will completely distract me, causing me to write efficient, reusable RocketBoots components rather than concentrate on the game itself. But at least this time I have some base-code to work with and I&#8217;m not start with a completely empty page.<\/p>\n <p><em>Onward, upward!<\/em> Good luck everyone! I hope you <a href=\"http:\/\/deathraygames.tumblr.com\/post\/104379454532\/final-voting-ldjam-noman\">voted smartly<\/a>. \ud83d\ude09<\/p>","time":"December 4th, 2014 9:52 pm","title":"I\u2019m still in! Now wearing rocketboots!"}