{"author_name":"bassguitarbill","cat":"LD #31","comments":[],"epoch":1417739220,"likes":1,"metadata":{"p_key":"25306","p_author":"bassguitarbill","p_authorkey":"502694","p_urlkey":"60721","p_title":"Oh goodness another Ludum Dare","p_cat":"LD #31","p_event":"LD31","p_time":"1417739220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"502694","us_name":"bassguitarbill","us_username":"bassguitarbill","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hi, I&#8217;m Bill. This will be my second Dare, my first compo, so I&#8217;m somewhat nervous now that I don&#8217;t have another programmer to watch my butt.<\/p>\n <p>My jam entry for LD30 was\u00a0<a title=\"Tether\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=31703\" target=\"_blank\">Tether<\/a>, made in collaboration with my buddies <a href=\"http:\/\/ludumdare.com\/compo\/author\/chris-mondok\/\" target=\"_blank\">Chris<\/a>, Miki, and Ryan. It was so much fun to make, and I think the game came out very, very well.<\/p>\n <p>Engine: nothing fancy, just HTML5, CSS, and Javascript. Yay cross-platform compatibility!<\/p>\n <p>Art (heh): Gimp, like, if I absolutely have to have art in my game.<\/p>\n <p>Don&#8217;t expect much. I am a fair-to-middlin&#8217; JS programmer, and if it ends up taking me too long, I might turn this into a jam. Which, okay whatever, it is what it is.<\/p>\n <p>Good luck, all!<\/p>","time":"December 4th, 2014 7:27 pm","title":"Oh goodness another Ludum Dare"}