{"author_name":"fleegle2000","cat":"LD #31","comments":[],"epoch":1417733280,"likes":0,"metadata":{"p_key":"25315","p_author":"fleegle2000","p_authorkey":"5313","p_urlkey":"60730","p_title":"Second Ludum Dare Entry","p_cat":"LD #31","p_event":"LD31","p_time":"1417733280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5313","us_name":"fleegle2000","us_username":"fleegle2000","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I was finally able to participate in LD for the first time at the last competition, and am looking forward to my second outing. The tools I&#8217;ll be using haven&#8217;t changed much from last time, though I&#8217;ve discovered some nice libraries since then.<\/p>\n <p>&nbsp;<\/p>\n <p>Tools:<\/p>\n <p>Engine: Lua\/Love + the HUMP library and custom library with general-purpose tool functions.<\/p>\n <p>Graphics: Inkscape, Paint.NET, possibly Photoshop. I may use Tiled if I end up making a tile-based game.<\/p>\n <p>Audio: Audacity and Bfxr for sound effects, cgMusic and Live for music.<\/p>\n <p>&nbsp;<\/p>\n <p>Strategies:<\/p>\n <p>I&#8217;m personally a fan of sleep, as I do my best work when well-rested. I will spend Friday evening brainstorming and coming up with a design document, then after a good night&#8217;s sleep I will begin the project in earnest.<\/p>\n <p>The first day I will concentrate largely on coding &#8211; getting the core mechanic in place. The second day will be devoted to content creation, including level design, graphics, and audio. This is roughly the strategy I took last time, and it seemed to work out pretty well.<\/p>","time":"December 4th, 2014 5:48 pm","title":"Second Ludum Dare Entry"}