{"author_name":"Snail_Man","cat":"LD #31","comments":[],"epoch":1417729080,"likes":1,"metadata":{"p_key":"25328","p_author":"Snail_Man","p_authorkey":"11050","p_urlkey":"60743","p_title":"I\u2019m in\u2026 like maybe\u2026 like I should\u2013 I could\u2013 I\u2019ll probably be in","p_cat":"LD #31","p_event":"LD31","p_time":"1417729080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11050","us_name":"Snail_Man","us_username":"snail_man","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Indecisive? Yup.<\/p>\n <p>&nbsp;<\/p>\n <p>Anyway, if the theme inspires me, I&#8217;ll try to do something or another. My busy-ness this weekend is unknown though, so we&#8217;ll see.<br \/>\n Aaaanywho, tools!<\/p>\n <p>&nbsp;<\/p>\n <p>IDE:<br \/>\n Either \u00a0Notepad++, if I decide to use Javascript, or Gamemaker:Studio.<\/p>\n <p>SFX:<\/p>\n <p>Audacity, or possibly SFXR, depending on the style of the game.<\/p>\n <p>GRAPHICS:<br \/>\n The native Gamemaker sprite editor, or GIMP, depending on the style.<\/p>\n <p>If I end up using Javascript, I&#8217;ll probably end up using the native canvas draw functions. Fancy right?<\/p>\n <p>MUSIC:<br \/>\n Audacity, a double ended AUX cable, an AUX splitter, two sets of headphones, and a Roland Juno-Di electric keyboard.<\/p>","time":"December 4th, 2014 4:38 pm","title":"I\u2019m in\u2026 like maybe\u2026 like I should\u2013 I could\u2013 I\u2019ll probably be in"}