{"author_name":"caporaltito","cat":"LD #31","comments":[],"epoch":1417682220,"likes":0,"metadata":{"p_key":"25437","p_author":"caporaltito","p_authorkey":"20076","p_urlkey":"60853","p_title":"Ludum Dare 31: I\u2019m in!","p_cat":"LD #31","p_event":"LD31","p_time":"1417682220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20076","us_name":"caporaltito","us_username":"caporaltito","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Yes. Just like everyone else, I am making this kind of post.<\/p>\n <p>I am in and very excited to attend the compo again! Unfortunately, I won&#8217;t be able to make a 48h stand just like I did for LD#26. First of all, I have some social stuff to attend to this weekend. Yes. Social stuff. With friends and people like that. I&#8217;m a nerd and I have to go social this week end! I&#8217;ll be damned but this is so unsual that I can&#8217;t afford to cancel everything for Ludum Dare! \ud83d\ude00<\/p>\n <p>Then, I remember that last time, I went full time the whole weekend and slept for something like 3 hours. In the end, my work on Sunday was completely useless. I was too bushed to concentrate easily. This time, I will try to get something solid in one shot. If in a few hours I don&#8217;t get a high-quality prototype, then I will just consider the deed undone.<\/p>\n <p>The compo #26 taught me some crucial stuff: I won&#8217;t spend hours going crazy because my prototype needs more design or redesign in its code, just like I did for the #26 compo. This is useless and the opposite of being a good game designer. I think a good piece of art is something that is recognizable in a single stroke. Always start small then always go forward.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/unitylogo.png\"><img class=\"size-full wp-image-402729 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/unitylogo.png\" alt=\"unitylogo\" width=\"200\" height=\"75\" \/><\/a><\/p>\n <p>My strategy for achieving this? Going mainstream. I mean&#8230; going Unity! Yes, I&#8217;ve always loathed the fact that, with engines like Unity, you don&#8217;t have any control on low level features like open gl or direct x functions, memory management and, last but not least, optimization. But the #26 compo made me realize : &#8220;Hey! To get a fun game, you need a solid prototype.&#8221; and to get a solid prototype, I know that you need a clear, simple and innovative game design. You need to throw your idea into a prototype in the quickest way.<\/p>\n <p>I realized this is what Ludum Dare is about: clear, simple and innovative game design. So yeah, I&#8217;ll be using Unity just like everyone else and I hope I will do better than last time.<\/p>","time":"December 4th, 2014 3:37 am","title":"Ludum Dare 31: I\u2019m in!"}