{"author_name":"Lacaranian","cat":"LD #31","comments":[],"epoch":1417671900,"likes":0,"metadata":{"p_key":"25443","p_author":"Lacaranian","p_authorkey":"34171","p_urlkey":"60859","p_title":"When The Going Gets Tough, I\u2019ll Be In The Corner","p_cat":"LD #31","p_event":"LD31","p_time":"1417671900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34171","us_name":"Lacaranian","us_username":"lacaranian","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;m in for my third Ludum Dare! Compo is the way to go.<\/p>\n <p>This will likely be the final one I use the toolset I used for the last two for &#8211; I figure after that I need to move up to something more advanced. Construct 2 is nice, so I may just end up extending it somehow, but it does have somewhat low limits. Definitely have been having fun with Haskell (and managed to write a mixed synchronous\/asynchronous game loop with a bit of monadism), so that might be used next time. Next next time.<\/p>\n <p>That snowman.<\/p>","time":"December 4th, 2014 12:45 am","title":"When The Going Gets Tough, I\u2019ll Be In The Corner"}