{"author_name":"Akurn","cat":"LD #31","comments":[{"author_name":"hexagore","time":"December 4, 2014 4:05 am","epoch":1417683900,"text":"+1 for HTML5 games!","spam":"N"}],"epoch":1417661340,"likes":2,"metadata":{"p_key":"25458","p_author":"Akurn","p_authorkey":"40190","p_urlkey":"60875","p_title":"I\u2019m in!","p_cat":"LD #31","p_event":"LD31","p_time":"1417661340","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"40190","us_name":"Akurn","us_username":"akurn","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Last time was awesome, so I&#8217;m doing it again!<\/p>\n <p><em>My last game for LD30 came <strong>36th Overall<\/strong> which I was pretty happy with\u00a0(This Is Your World Too:\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=40190\" target=\"_blank\">http:\/\/ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=40190<\/a>).\u00a0I probably won&#8217;t beat that since I&#8217;m super unprepared this time, but looking to explore some other avenues, maybe improve on the Art and Innovation categories.<\/em><\/p>\n <p>Focus\/Direction:<\/p>\n <p>This time round, I&#8217;ll definitely be looking at the same core principles I focused on last time (Design, Interaction, Accessibility), but with a focus on the following:<\/p>\n <ol>\n <li><strong>Adaptive\/Responsive<\/strong>\u00a0&#8211;\u00a0How can the actual canvas or device that the player is using, be incorporated\u00a0into the game mechanics themselves?<\/li>\n <li><strong>Art Style<\/strong> &#8211; Looking to make something\u00a0special looking <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ol>\n <p>Technology\/Software:<\/p>\n <p>Tech-wise, I&#8217;ve been looking into ThreeJS and PhaserJS recently, but don&#8217;t think I have explored them enough to be comfortable jamming it. Therefore I&#8217;ll probably stick to the same as last time, using my own developed shells for HTML5 Canvas 2D games. See my previous post for links:\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/2014\/08\/22\/hows-it-said-im-in\/\" target=\"_blank\">http:\/\/ludumdare.com\/compo\/2014\/08\/22\/hows-it-said-im-in\/<\/a>.<\/p>\n <p>Stream\/Dev Process:<\/p>\n <p>Tried to Twitch stuff last time, but my crappy Australian cable is too crappy, so I will probably stick to my Twitter\/Vining on <a href=\"http:\/\/twitter.com\/Pud9y\" target=\"_blank\">@Pud9y<\/a>.<\/p>\n <p>&nbsp;<\/p>\n <p>And if anyone is interested, I&#8217;ve updated my LD30 game, and it&#8217;s now up on Kongregate: <a href=\"http:\/\/kongregate.com\/games\/Pud9y\/this-is-your-world-too\" target=\"_blank\">http:\/\/kongregate.com\/games\/Pud9y\/this-is-your-world-too<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Happy Jamming everyone!<\/p>","time":"December 3rd, 2014 9:49 pm","title":"I\u2019m in!"}