{"author_name":"DXsmiley","cat":"LD #31","comments":[],"epoch":1417660140,"likes":0,"metadata":{"p_key":"25460","p_author":"DXsmiley","p_authorkey":"45520","p_urlkey":"60877","p_title":"Program Entry Point","p_cat":"LD #31","p_event":"LD31","p_time":"1417660140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"45520","us_name":"DXsmiley","us_username":"dxsmiley","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hello!<\/p>\n <p>I am an avid game designer who recently moved from GameMaker to C++. Hopefully I won&#8217;t be switching back due to laziness. I intend for this LD (which is my first) to be foremost a learning experience, but I will attempt to win something. Maybe.<\/p>\n <p>Anyhow, my weapons of choice are:<\/p>\n <ul>\n <li>Code\n <ul>\n <li>C++<\/li>\n <li>Sublime Text 3<\/li>\n <li>GNU Compiler Collection (MinGW)<\/li>\n <li>SFML<\/li>\n <li>My personal game engine<\/li>\n <\/ul>\n <\/li>\n <li>Graphics\n <ul>\n <li>GIMP<\/li>\n <li>Inkscape<\/li>\n <\/ul>\n <\/li>\n <li>Audio\n <ul>\n <li>SFXR (or one of it&#8217;s many derivatives)<\/li>\n <li>Logic Pro X<\/li>\n <\/ul>\n <\/li>\n <\/ul>\n <p>I&#8217;ll probably be making a time-lapse of my progress during the competition.<\/p>\n <p>Best of luck to you all.<\/p>","time":"December 3rd, 2014 9:29 pm","title":"Program Entry Point"}