{"author_name":"GFM","cat":"LD #31","comments":[{"author_name":"GagaPete","time":"December 4, 2014 12:26 am","epoch":1417670760,"text":"You should check out OpenFL with HaxeFlixel. A Flash like API with cross platform controller support. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1417652520,"likes":2,"metadata":{"p_key":"25468","p_author":"GFM","p_authorkey":"7375","p_urlkey":"60885","p_title":"(Another) Declaration of war!","p_cat":"LD #31","p_event":"LD31","p_time":"1417652520","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"7375","us_name":"GFM","us_username":"\/author\/gfm\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I know that I&#8217;ve already written a &#8220;I&#8217;m in&#8221; post, but I&#8217;d like to say it again and clearer, as to not allow myself to back down.<\/p>\n <p style=\"text-align: center\">I&#8217;m in, and I&#8217;ll make a game in C.<\/p>\n <p>My main reason to do that is to be able to make a game that run smoothly at 60 fps and that has controller support. That&#8217;s something that I couldn&#8217;t\u00a0do in Flash+Flixel, which is why I want to move away from that option.<\/p>\n <p>I&#8217;ve only used my own framework a few times (and never during a jam), so I&#8217;ll probably end up making a even simpler game than usual. Maybe, by making it simpler, I&#8217;ll be able to make a more polished game &#8230; who knows&#8230;<\/p>\n <p>Tomorrow, I&#8217;ll setup my entry&#8217;s repository on github and make a small something to get ready for another Ludum Dare. Nothing fancy, (perhaps) just a simple side scrolling shooter with colored-rectangles, a short chiptune-ish tune and sfx. The fancy stuff shall be done this weekend, if time allow me to do so.<\/p>\n <p>Let&#8217;s do this! Let&#8217;s\u00a0make games! =D<\/p>","time":"December 3rd, 2014 7:22 pm","title":"(Another) Declaration of war!"}