{"author_name":"5T4MP5","cat":"LD #31","comments":[{"author_name":"ranska","time":"December 3, 2014 2:41 pm","epoch":1417635660,"text":"about aseprite did you master it ?<br \/>\n For futur game we love to work with a pixel art graphist.","spam":"N"}],"epoch":1417634520,"likes":0,"metadata":{"p_key":"25496","p_author":"5T4MP5","p_authorkey":"34376","p_urlkey":"60913","p_title":"I\u2019m still in, but adjusting expectations","p_cat":"LD #31","p_event":"LD31","p_time":"1417634520","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"34376","us_name":"5T4MP5","us_username":"5t4mp5","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I did my &#8220;I&#8217;m in&#8221; post already, but I am changing a few things. My wife&#8217;s birthday is Saturday, so my time will be shorter than I think I need for the compo. I want to go for the 48 hour compo anyway, so scoping is going to be very important. Depending on what theme is selected, and what I can scope small enough, I will use one of the following 2 technology stacks.<\/p>\n <p>STACK 1<\/p>\n <p>Unity<\/p>\n <p>C#<\/p>\n <p>Monodevelop<\/p>\n <p>GIMP<\/p>\n <p>ASEPRITE<\/p>\n <p>Audacity<\/p>\n <p>LSDJ<\/p>\n <p>BFXR\/SFXR (maybe?)<\/p>\n <p>Maybe iTween<\/p>\n <p>STACK 2 (If I can&#8217;t scope something in unity such that it can be done with my limited time)<\/p>\n <p>Twine<\/p>\n <p>Audacity<\/p>\n <p>GIMP and or ASEPRITE<\/p>\n <p>Notepad++<\/p>\n <p>&nbsp;<\/p>\n <p>GLHF Everyone!<\/p>","time":"December 3rd, 2014 2:22 pm","title":"I\u2019m still in, but adjusting expectations"}