I’m getting ready for the Ludum Dare 31!

This will be my 3rd Ludum Dare!

I might be in this time however, if I am, I will most probably will only be able do 1 day’s worth or work rather than 2 (more like the original LD 24 hr).

This time, I’ll be using different tools but I’m not sure if the game will be 2d or 3d until the theme is announced. The tools I will use:

  • Platforms: Web, Mac, Windows, and Linux
  • Language: Haxe (new choice for me! (C++ previously))
  • Libraries: HaxeFlixel, and any others needed
  • Editor: Sublime Text 3 (with a lot of plugins)
  • Graphics: Photoshop, Pickle
  • Sound: Garageband, SFXR
  • Writing Instruments: Pen, Pencil, and Paper
  • Musical Instruments: Guitar, Piano, Synthesizer, and others

 

Choosing Haxe

For previous competitions I have use C++; I very much enjoy using C++ but due to the fiasco of the LD30, I have chosen to use a different language as compiling on Windows was too much trouble.

I was deciding between, Java, Dart, and Haxe. I have a lot of experience with Java already but applets are not very nice for playing game in. So it was between Dart and Haxe. I like both languages very much. Dart is much more like C++/Java while Haxe is much more like AS3/C#. I finally chose Haxe simply because of its ability to cross compile to virtually any platform! Haxe has many good libraries for making games, many of which have been ported from AS3 and Javascript libraries. Haxe also allows for other language’s libraries to be used within (i.e. Java, C++).

Tags: im in