I’m In for LD31 compo

Back for my 3rd LD. Main goal this time is to make a complete game. I’ll try to make the graphics/animation stand out as that is my strong suit.

I’m gonna use Flash again, AS3 with no libraries etc except for what’s native to CS 5.5. That might be the only tool unless I have time to do some 3D or need to use Photoshop to do some bitmaps.

My LD History so far:

My first game jam was Ludum Dare 29 in April. I did a warm-up game but didn’t submit it because right away I decided to carry it forward as a commercial product and don’t want to give away the core concepts. For the April compo I aimed too high and my entry game was not a complete experience. But I learned some good stuff and the work became a starting basis for what should be a commercial release within the next year. To start LD30 in August I planned around the wrong start time and missed the theme announcement until more than three hours late. That mistake had me discouraged all weekend. Second mistake was trying to make a graphic adventure. Having never attempted this game style before I spent most of the weekend just making the point-and-click navigation work in AS3. Didn’t submit a game in the end because I only had the start of an engine and not an actual game. But hey guess what I’m still working on the game and it will probably be the third game I actually make available to play as a finished product.

So, thus far I’ve failed to really deliver a game in LD, but I’m 3 for 3 in having a useable game concept as a takeaway. In addition to a complete game I’m going to try and network a bit more for this jam. Probably won’t Twitch but I will be posting vids to YouTube and Vine throughout the jam and for follow-up.