{"author_name":"Gravity Games","cat":"LD #31","comments":[],"epoch":1417450260,"likes":0,"metadata":{"p_key":"25728","p_author":"Gravity Games","p_authorkey":"17764","p_urlkey":"61149","p_title":"I\u2019m in!","p_cat":"LD #31","p_event":"LD31","p_time":"1417450260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17764","us_name":"Gravity Games","us_username":"gravitygames","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hello, Gravity Games Interactive here, and for the first time ever, I&#8217;m (intentionally) entering the Game Jam, as opposed to the compo! I&#8217;ll be working on base code during the week, and we&#8217;ll see how much better I do when I actually want to enter the Jam (looking at you SSFSoO&#8230;).<\/p>\n <p>&nbsp;<\/p>\n <p>Tools:<\/p>\n <p>Programming Language: Java<\/p>\n <p>IDE: Eclipse<\/p>\n <p>Libraries: lwjgl, slickutil, ibxm<\/p>\n <p>Graphics: GIMP, Inkscape<\/p>\n <p>Music: OpenMPT<\/p>\n <p>Other: If I have time, I may try and finish my custom image formats, but only if it will help rather than hinder. I will also be making a level editor this time, as at least I learned SOMETHING from Chomp X Ludum&#8230;<\/p>","time":"December 1st, 2014 11:11 am","title":"I\u2019m in!"}