I’m in for my second LD!
Hi folks,
Following the great time I had taking part in my first ever Ludum Dare, LD30, and the relative success of my game Harmony (in which I just came shy of the top 25% overall for compo entries) I have decided to return once more!
Doing things differently
Unlike last time, in which I was working from home, I will be joining my University’s game development society for the weekend. This should prove a great way to keep focused on development, even though I still plan on entering the compo and not the jam.
Given feedback from my last entry (and the fact I’ve not done a huge amount of development work between now and then) I’m going to try and steer clear of a mouse based interface this time around. My entry in the last LD suffered heavily from a badly planned UI and until I can put some time in learning how to make Unity user-interfaces properly I’m going to try and avoid it.
What I’ll be using
- The ever popular Unity with MonoDevelop. I probably should learn another engine at some point…
- PyxelEdit & Paint.NET
- If I decide to go 3D (which I probably won’t), Blender
- Sound continues to be my weak spot, so sfxr or similar, no idea for music.
- Google, lots and lots of Google
As ‘sound’ was the worst rated category of my previous game (excluding humour, it was not intended to be a funny game) I need to ask for a few suggestions. I have no functioning knowledge of musical composition (however, a basic grasp of keyboard, even though I lack said keyboard at the current time) and my knowledge of sound generation for sfx etc is similarly non-existant. What can I do to increase my chances of getting a decent sound score, given my lack of ability in this area?