{"author_name":"nukethepotato","cat":"LD #31","comments":[],"epoch":1417406820,"likes":0,"metadata":{"p_key":"25770","p_author":"nukethepotato","p_authorkey":"31244","p_urlkey":"61191","p_title":"I\u2019ll give it another shot","p_cat":"LD #31","p_event":"LD31","p_time":"1417406820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"31244","us_name":"nukethepotato","us_username":"nukethepotato","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/2013\/12\/13\/why-not-4\/\">My entry for #28 didn&#8217;t get submitted last year<\/a>. Oh well, right?<\/p>\n <p>Here&#8217;s take two. This time around, I&#8217;ll be using:<\/p>\n <p><strong>Language<\/strong>: Rust<br \/>\n <strong>Platform<\/strong>: Windows + eventual ports to OS X and Ubuntu<br \/>\n <strong>Libraries<\/strong>: SDL2 via the Rust SDL2 bindings, cgmath, my own OpenGL helper libraries<br \/>\n <strong>Graphics<\/strong>: OpenGL, likely 2.5D style. <del>Photoshop\/GIMP for raster, Flash for vector<\/del><br \/>\n <strong>Audio<\/strong>: Synthesized in-game<del>, or bfxr\/sfxr if it\u00a0doesn&#8217;t work out<\/del><br \/>\n <strong>Editor<\/strong>: Atom<\/p>\n <p>Rust is a formidable programming language. I&#8217;ve been extremely productive with\u00a0it so far, so I hope that\u00a0will be an advantage here. During development, I&#8217;ll stick with the same version of Rust nightly.<\/p>\n <p>Yay!<\/p>\n <p>EDIT (2014\/12\/03):<br \/>\n <strong>Graphics<\/strong>: Pyxel Edit and Tiled<\/p>","time":"November 30th, 2014 11:07 pm","title":"I\u2019ll give it another shot"}