{"author_name":"Thommy","cat":"LD #31","comments":[],"epoch":1417402020,"likes":0,"metadata":{"p_key":"25773","p_author":"Thommy","p_authorkey":"30703","p_urlkey":"61194","p_title":"In again","p_cat":"LD #31","p_event":"LD31","p_time":"1417402020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"30703","us_name":"Thommy","us_username":"thommy","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I wasn&#8217;t able to do LDs for a while because of my studying, but I finally decided to do it again! This will be my second compo and I&#8217;m planning to do things differently\/better this time. For example, I will use Unity instead of using only SFML, so I won&#8217;t lose time on boilerplate code anymore. Maybe I will even use the 5.0 beta so I can deploy to WebGL.<\/p>\n <p>Other tools besides Unity:<\/p>\n <p>Visual Studio 2013 for C#\u00a0coding<\/p>\n <p>bfxr\/sfxr for beep beep, audacity for advanced sound editing<\/p>\n <p>Paint.NET, GraphicsGale or Inkscape for graphics, depends on which art style I will choose<\/p>\n <p>Blender if 3D models will be needed<\/p>\n <p>Maybe a level editor like Tiled<\/p>\n <p>Music will be either crappy or procedurally generated (or both)<\/p>","time":"November 30th, 2014 9:47 pm","title":"In again"}