{"author_name":"DST","cat":"LD #31","comments":[],"epoch":1417294020,"likes":0,"metadata":{"p_key":"25835","p_author":"DST","p_authorkey":"18478","p_urlkey":"61256","p_title":"I\u2019m in again","p_cat":"LD #31","p_event":"LD31","p_time":"1417294020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18478","us_name":"DST","us_username":"dst","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/2014\/11\/29\/im-in-again-115\/ludumdarerox\/\" rel=\"attachment wp-att-399673\"><img class=\"alignnone size-medium wp-image-399673\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/11\/ludumdarerox-300x225.jpg\" alt=\"ludumdarerox\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/11\/ludumdarerox-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/11\/ludumdarerox-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/11\/ludumdarerox.jpg 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>So, once again, I&#8217;ve decided that public humiliation beats inactivity, so I will join this #LD48.<\/p>\n <p>My last game project was last time I participated in LD48.. I&#8217;ve mostly forgotten how my engine works, and I&#8217;ve not worked on it since then&#8230; It&#8217;s in a horrible state, but I think it compiles on both Linux and Windows. I might setup an empty skeleton project before LD starts.<\/p>\n <p>I&#8217;m going to use my ExcessiveOverkill engine library, together with the editor for it, and I&#8217;ll be building it my custom CI-System called &#8220;Contigrator&#8221;.<br \/>\n Writing everything in C99.<\/p>\n <p>I&#8217;m going to use Gimp, Blender and maybe J-WildFire for visuals, and audacity and maybe sfxr for sounds.<br \/>\n I&#8217;m going to write code in Eclipse.<\/p>\n <p>Links to the custom software.<\/p>\n <p>Contigrator CI: http:\/\/contigrator.wizznic.org\/jobs\/<\/p>\n <p>Engine: https:\/\/github.com\/DusteDdk\/excessiveOverkill<\/p>\n <p>Scene editor: https:\/\/github.com\/DusteDdk\/eoEdit<\/p>\n <p>I hope to see more custom\/homebrew\/from-scratch engines and this time around, those are the ones I enjoy trying out the most. Let&#8217;s all have a fun time!<\/p>","time":"November 29th, 2014 3:47 pm","title":"I\u2019m in again"}