{"author_name":"holgk","cat":"LD #31","comments":[{"author_name":"RaycoSantana","time":"November 24, 2014 10:24 am","epoch":1416842640,"text":"Hey!","spam":"N"}],"epoch":1416842160,"likes":2,"metadata":{"p_key":"25947","p_author":"holgk","p_authorkey":"32032","p_urlkey":"61369","p_title":"I\u2019m in too!","p_cat":"LD #31","p_event":"LD31","p_time":"1416842160","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"32032","us_name":"holgk","us_username":"\/author\/holgk\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>For me it&#8217;ll be the third LD in a row and I&#8217;m very excited what kind of experience this LD will be. As usually I&#8217;ll enter the 48 hour Compo.<\/p>\n <p><strong>My tools of choice are:<\/strong><br \/>\n &#8211; Unity<br \/>\n &#8211; Cinema4D and Blender (Yes both!)<br \/>\n &#8211; Photoshop and Gimp (Yes both!)<br \/>\n &#8211; Audacity<\/p>\n <p><strong>WHAT I NEED!<\/strong><br \/>\n I need a background music generator. I&#8217;m not a musician so it has to be quit noob friendly. \ud83d\ude09 Recommendations are welcome! (Please leave a comment.)<\/p>\n <p><strong>Plans for LD #31:<\/strong><br \/>\n Especially after LD #30 I experienced some flaws in my workflow. Now I&#8217;m more experienced than ever \ud83d\ude09 I&#8217;ll try a different aproach of developing a game. I usually finished my games in the last minutes of the 48 hour timeframe. This happened because I worked on less important before finishing the core gameplay. For example last LD I created a space transport tycoonish game but before I finished the actual transporting, buying and selling features I had \ud83d\ude21 to create a techntree for different kind of cargo space ships. A feature that&#8217;s a nice thing to have but in a 48 hour timeframe it would have been better to optimize the realy necessary elements. Things that would improve the overall gameplay. So this time I&#8217;d like to plan more ahead and not only make a list of ideas. After my planing phase I would like to have an execution\/production order sorted by relevance for the game. With such a plan in my hand the core gamplay elements would be much earlier playable and testable (is this a word? :?) and if I don&#8217;t have enough time to finish all features I&#8217;ll have a playable core game.<\/p>\n <p>If you have any tips, tricks and ideas to improve my workflow please tell me!<\/p>\n <p>So good luck to everyone!<\/p>","time":"November 24th, 2014 10:16 am","title":"I\u2019m in too!"}