{"author_name":"Wirtualnosc","cat":"LD #31","comments":[],"epoch":1416512400,"likes":2,"metadata":{"p_key":"25996","p_author":"Wirtualnosc","p_authorkey":"3133","p_urlkey":"61418","p_title":"PREP TIEM","p_cat":"LD #31","p_event":"LD31","p_time":"1416512400","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"3133","us_name":"Wirtualnosc","us_username":"wirtualnosc","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>So. I haven&#8217;t done LD for quite some time. It IS bad. And that&#8217;s why I&#8217;m gonna prepare for Ludum Dare #31.<\/p>\n <p>My current plans (to which I&#8217;m not going to strictly stick yet &#8211; I&#8217;m still considering them) are:<br \/>\n &#8211; Try to not limit myself to using TGF2 or MMF2 for development for few reasons. I haven&#8217;t touched those programs for a long while and their exporters aren&#8217;t perfect (I don&#8217;t really look forward to watching over the compatibility&#8230;).<br \/>\n &#8211; Try doing a browser game. Be it an applet, HTML5 game or anything else that runs in a browser. This should get lazy people&#8217;s attention. If I&#8217;m doing this, then I&#8217;m going probably to use HTML5 with JavaScript, without any third-party libraries.<br \/>\n &#8211; Try doing a game with randomly generated content. And while I love level development, I feel like randomly generated maps would give a game a better lifetime. And be more fun as well, probably.<br \/>\n &#8211; Try doing some actual streaming. While this didn&#8217;t work in the past, I was able to stream something few days ago without any problems. That means no excuses this time!<br \/>\n &#8211; I have no idea what to do with timelapsing. While the idea sounds fun, and shows the development process in a short video, it&#8217;s still something I wasn&#8217;t able to figure out (and I&#8217;m not exactly looking forward to it). I&#8217;m probably going to give up on this. The streams will be archived, so there&#8217;s still that alternative to watch.<br \/>\n &#8211; I&#8217;m probably still going to use the other stuff I always used for game development, such as paint.NET and sfxr\/bfxr. If I&#8217;m doing a HTML5 game, I&#8217;m going to use Notepad++ as editor.<\/p>\n <p>Those two weeks are going to pass quickly, so these won&#8217;t change too much probably&#8230; There&#8217;s nothing else to do than to wait for the actual compo then, I guess? \ud83d\ude00<\/p>","time":"November 20th, 2014 2:40 pm","title":"PREP TIEM"}