{"author_name":"mess110","cat":"LD #31","comments":[],"epoch":1416040980,"likes":1,"metadata":{"p_key":"26031","p_author":"mess110","p_authorkey":"12300","p_urlkey":"61454","p_title":"sharpening the tools","p_cat":"LD #31","p_event":"LD31","p_time":"1416040980","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12300","us_name":"mess110","us_username":"\/author\/mess110\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Hi,<\/p>\n <p>&nbsp;<\/p>\n <p>I work on games as a hobby and LD is really fun. I learned quite a lot reading source code\u00a0and getting feedback. You helped me improve. A LOT. For that I thank you.<\/p>\n <p>I made\u00a0<a title=\"https:\/\/github.com\/mess110\/coffee-engine\" href=\"https:\/\/github.com\/mess110\/coffee-engine\" target=\"_blank\">https:\/\/github.com\/mess110\/coffee-engine<\/a> which is an 2D\/3D engine (if you can call it that). It is a thin layer over THREE.js in coffee script (for 3d part) and\u00a0also a 2d engine &#8211; depends on what\u00a0you want to\u00a0build. It basically is a collection of classes which (I thought) could be re-used for game development like a <a title=\"scene manager\" href=\"https:\/\/github.com\/mess110\/coffee-engine\/blob\/master\/src\/shared\/SceneManager.coffee\" target=\"_blank\">Singleton SceneManager<\/a> or a function which <a title=\"toggleFullScreen\" href=\"https:\/\/github.com\/mess110\/coffee-engine\/blob\/master\/src\/shared\/EngineUtils.coffee#L3\" target=\"_blank\">toggles the browser&#8217;s full-screen feature<\/a>.<\/p>\n <p>It is not yet polished &#8211; any\u00a0improvement suggestions are welcome.<\/p>\n <p>I plan to use it for LD31.<\/p>\n <p>&nbsp;<\/p>\n <p>That being said, have an awesome day,<\/p>\n <p>mess110<\/p>","time":"November 15th, 2014 3:43 am","title":"sharpening the tools"}