Hexagonal Grids!
So, I did the maths on how to draw a perfect hexagon. Now, using the same logic from that
tutorial, in this tutorial I will show you how to make a hexagonal grid!
Maths:
Let’s say we have a hexagon with width a and height b.
(If you used the last tutorial, then the value of a from the last tutorial becomes twice that
value in this tutorial)
Now we generate a bunch of hexagons to fill up the screen area.
For this example the point of reference is in the center of the hexagon.
Remember to keep a and b as whole numbers!
So the screen should look like this: (grey = hexagon, dark grey = overlap)
But we need every 2nd column to go up a bit, so that the hexagons interconnect properly.
So we use this equation, where x and y are the coordinates of the center of each hexagon:
Now your screen will look like this:
Excellent!
Now we can code it!
Pseudo Code:
Initialize:
width = (width of hexagon)
height = (height of hexagon)
Creation Loop:
create hexagon
x = x + (3*width)/4
if edge of screen is reached {
go back to starting edge of screen
y = y + height
}
Creation code for each hexagon:
y = y + mod(sin((90*(x/width))*height/2)
And there you have a hexagonal grid!
And this is the last of my little group of tutorials :3
Thanks for the comments on how to refine the logic and code of previous tutorials 





one question: Why did you chose to move every other column UP instead of DOWN? Is that the more common way to do it?