{"author_name":"rjhelms","cat":"LD #31","comments":[],"epoch":1415726760,"likes":1,"metadata":{"p_key":"26041","p_author":"rjhelms","p_authorkey":"39055","p_urlkey":"61464","p_title":"I\u2019m in!","p_cat":"LD #31","p_event":"LD31","p_time":"1415726760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"39055","us_name":"rjhelms","us_username":"\/author\/rjhelms\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>After having a great time working on my jam entry for LD30, I&#8217;m throwing my hat in the ring for LD31. Not sure if I&#8217;ll be doing the compo or the jam this time: last go around, I planned for the compo but ended up needing the extra day to meet my goals. I suspect the same thing will happen again.<\/p>\n <p>The tools I&#8217;ll be using:<\/p>\n <ul>\n <li><strong>Engine:<\/strong> Unity &#8211; probably 4.5, scripting in C#<\/li>\n <li><strong>Graphics:<\/strong> GIMP<\/li>\n <li><strong>Audio:\u00a0<\/strong>as3sfxr, Audacity, music composed on iPad<\/li>\n <\/ul>\n <p>My goals: make a better game than I did last time, spend less time screwing around learning tools I should already know before I start, and maybe &#8211; just maaaybe &#8211; get finished in time to submit for the compo.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld31\/\" rel=\"tag\">ld31<\/a><\/p>","time":"November 11th, 2014 12:26 pm","title":"I\u2019m in!"}