In short, I’m in. In long, I’m iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!

Let’s start with the tools before I get to my questions:

Language: C#

Engine: Unity (either 4.5, 4.6, or 5)

Editor: Mono Develop

Sound: bfxr, Audacity, Headset.

Music: Garage Band for iOS, maybe FL Studio?

Art: GIMP, Photoshop

Base Code: The Sample Assets (Beta) from Unity, Free Toony Colors Shaders by Jean Moreno (only plan to use shaders, no models or textures), my own project base code (note that I’m still updating this code), and whatever comes built-in with Unity.

Others: Jenkins for automation, Redmine for task tracking, TiddlyWiki for notes and brainstorming.

So question: Is it just me, or has the rules on scripts for Compo gotten noticeably looser? It doesn’t sound like I need to declare what my base library is, and it doesn’t prevent me from taking open-source code from other locations. Am I correct?

Comments

Iak
11. Nov 2014 · 09:02 UTC
As a basecode, open source code is allowed. Taking a finished game and just changing some details isn’t really though.