{"author_name":"johnfn","cat":"LD #37","comments":[{"author_name":"","time":"December 9, 2016 8:28 pm","epoch":1481333280,"text":"good luck johnfn","spam":"N"}],"epoch":1481332380,"likes":2,"metadata":{"p_key":"2614","p_author":"johnfn","p_authorkey":"3187","p_urlkey":"38095","p_title":"This ain\u2019t my first rodeo","p_cat":"LD #37","p_event":"LD37","p_time":"1481332380","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"3187","us_name":"johnfn","us_username":"johnfn","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>I&#8217;m in for LD37!<\/p>\n <p>Things I&#8217;ll use include but are not limited to:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>Visual Studio Code<\/li>\n <li>Some <a href=\"https:\/\/marketplace.visualstudio.com\/items?itemName=vscodevim.vim\">plugin<\/a> that some cool guy made for Visual Studio Code<\/li>\n <li>Photoshop<\/li>\n <li>Ableton<\/li>\n <li>Tiled<\/li>\n <li>Tiled2Unity<\/li>\n <\/ul>\n <p>Let&#8217;s set a goal for myself, because why not? I want more improvement on the art side of things. I want my game to feel dynamic and artsy. Particle effects everywhere!<\/p>\n <p><a href=\"https:\/\/github.com\/johnfn\/ld37\">Here&#8217;s my starter code<\/a>. It&#8217;s just some collision detection stuff, plus some IoC stuff that I really don&#8217;t understand at all and shouldn&#8217;t be learning during LD. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Good luck, everyone!<\/p>","time":"December 9th, 2016 8:13 pm","title":"This ain\u2019t my first rodeo"}