{"author_name":"Fanatrick","cat":"LD #30","comments":[],"epoch":1410873900,"likes":2,"metadata":{"p_key":"26173","p_author":"Fanatrick","p_authorkey":"39646","p_urlkey":"61598","p_title":"Ignis \u2013 score aftermath","p_cat":"LD #30","p_event":"LD30","p_time":"1410873900","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"39646","us_name":"Fanatrick","us_username":"\/author\/fanatrick\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Ignis score:<\/p>\n <p>#140 <strong>91%<\/strong> Graphics 3.88<br \/>\n #179 <strong>90%<\/strong> Theme 3.76<br \/>\n #363 76% Overall 3.40<br \/>\n #552 64% Innovation 3.16<br \/>\n #564 63% Mood 2.98<br \/>\n #578 62% Fun 3.02<br \/>\n #581 61% Humor 2.28<br \/>\n #674 65% Audio 2.48<\/p>\n <p><strong>-The good-<\/strong><\/p>\n <p><em>Graphics:<\/em><br \/>\n I knew the graphics are gonna be my game&#8217;s strong point, around 30% of the time was spent on graphics, either coding or designing. People liked the intro screen and reflection effect a lot.<\/p>\n <p><em>Theme:<\/em><br \/>\n It took me around 2 hours to brainstorm the idea of the reflected world platformer. In my mind it suited the nature of the theme really well, in the end I was sure I could make a game out of it. This was another part of my game I relied on the most.<\/p>\n <p><em>Overall:<\/em><br \/>\n I polished as much as I could, maybe even went a bit overboard. I believe this score could&#8217;ve been higher if I had time to make a music track or two. People liked the concept very much.<\/p>\n <p><em>Fun:<\/em><br \/>\n Considering how hard the game turned out to be I expected an even lower rating after getting some feedback. At first I wanted it to be hard since the time constraint wouldn&#8217;t let me make many fun levels, but in the end it made the game much less approachable. Apparently people quit far too early and didnt even give the game a closer look. At least 4 people who left a reply didn&#8217;t even bother to notice the main game mechanic being the reflection part of the level, thus leaving comments like &#8220;it&#8217;s buggy&#8221; or &#8220;Really love the reflection, but couldn&#8217;t get anywhere to experience what it does&#8221;. In the end I learned the best thing a game can have is approachability.<\/p>\n <p><strong>-The bad-<\/strong><\/p>\n <p><em>Innovation:<\/em><br \/>\n Obviously opting in for a platformer killed this score a bit. I still feel the reflection part of the game is fairly neat, however I think it could&#8217;ve been pulled off much better if I had the time to do so. I believe I tried to do too much for a 48 hour competition.<\/p>\n <p><em>Mood and Humor:<\/em><br \/>\n I wasn&#8217;t doing much to immerse a player in the game. Ignis has nothing to offer when it comes to storywriting, it feels like an arcade game with non-developed character.<\/p>\n <p><em>Audio:<\/em><br \/>\n The game only has around 5-6 sounds and no BGM. I was introduced to the tools people use to make music for jams like this only after the submission period. I expected this, and now I learned what to do in the future.<\/p>","time":"September 16th, 2014 8:25 am","title":"Ignis \u2013 score aftermath"}