{"author_name":"Homletmoo","cat":"LD #30","comments":[],"epoch":1410814440,"likes":3,"metadata":{"p_key":"26189","p_author":"Homletmoo","p_authorkey":"8408","p_urlkey":"61614","p_title":"Marble Run \u2013 A Last Minute Post-Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1410814440","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"8408","us_name":"Homletmoo","us_username":"homletmoo","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>I&#8217;ve been doing Ludum Dare for a couple of years now, but this is my first post mortem, so bear with me. Oh, and why not <strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=8408\" target=\"_blank\">play<\/a><\/strong> the game while you&#8217;re at it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/375043\/8408-shot0.png\" alt=\"Screenshot of Marble Run.\" width=\"560\" height=\"420\" \/><\/p>\n <h3>The Good:<\/h3>\n <ul>\n <li><strong>The marble sounds!<\/strong> They were almost an afterthought, but are now definitely my favourite feature of the game. I recorded the sounds using glass marbles on a wooden table, with an iPad mic. After some touching-up in Ableton Live, I was really pleased with how good they sounded, considering they were captured with such an awful mic.<\/li>\n <li><strong>The difficulty.<\/strong> I tried quite hard to make a gradual progression, and introduce more marbles and holes over time, and it seems to have paid off. A lot of commenters have expressed how the game is challenging in a good way, which I&#8217;m very pleased with &#8211; especially since it&#8217;s not something I&#8217;ve been great at getting right in the past!<\/li>\n <\/ul>\n <h3>The Bad:<\/h3>\n <ul>\n <li><strong>Lack of music.<\/strong> I originally wanted some kind of background music, at least for the title screen. In the end I decided it would have been too difficult to compose something that didn&#8217;t ruin the aesthetic, so I just left the marble sounds by themselves.<\/li>\n <li><strong>Marble physics.<\/strong>\u00a0Thanks to a lack of Flashpunk support for collision circles and a lack of time to implement it, the physics were a very accurate representation of a axis-aligned hitbox sliding around on a block of ice. Unfortunately, marbles are not square; they are round.<\/li>\n <\/ul>\n <h3>The Ugly:<\/h3>\n <ul>\n <li><strong>The graphics.<\/strong> The aesthetic turned out quite nice in the end, but it&#8217;s still no where near as flashy as some of my previous games.<\/li>\n <li><strong>Developing a game without internet access.<\/strong> I wouldn&#8217;t recommend it.<\/li>\n <\/ul>","time":"September 15th, 2014 3:54 pm","title":"Marble Run \u2013 A Last Minute Post-Mortem"}