{"author_name":"Tom Gardiner","cat":"LD #30","comments":[],"epoch":1410720420,"likes":3,"metadata":{"p_key":"26210","p_author":"Tom Gardiner","p_authorkey":"20850","p_urlkey":"61635","p_title":"Bounty of Corruption: Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1410720420","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"20850","us_name":"Tom Gardiner","us_username":"tombofry","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Having taken part in 5 Ludum Dare events now (from LD26-30), I think I\u2019ve gotten the hang of making a game in such a short period of time (kind of). I\u2019m just going to say straight away that I\u2019m actually quite happy with the game I\u2019ve made this time around, but it still could be better.<span id=\"more-362\"><\/span><\/p>\n <p><img class=\"alignnone size-large wp-image-363\" src=\"http:\/\/tombofry.files.wordpress.com\/2014\/09\/img_20140903_1611563.jpg?w=1024\" alt=\"Bounty of Corruption Post Mortem\" \/><\/p>\n <h2>The Good:<\/h2>\n <h3>Time Management<\/h3>\n <p>You know, time management is strangely one of my strong points in Ludum Dare. I somehow managed to fit everything in, even after feeling incredibly tired by the end of it. There was plenty of time for all the art and music that I wanted to go in (kind of).<\/p>\n <h3>\u201cThe Art of Screenshake\u201d<\/h3>\n <p>If you know of Vlambeer, you\u2019ll know their games are incredibly polished, and they put a lot of work into \u201cgame feel\u201d. When I saw\u00a0Jan Willem Nijman\u2019s presentation \u201cThe Art of Screenshake\u201d I made sure that I used his tips and tricks, and made them my own to make sure the game I made was really enjoyable and felt really nice to play, even if the graphics or gameplay mechanics weren\u2019t exactly special. I feel I achieved that, as not only in Bounty of Corruption, but also my last LD game \u201cFlesh Hunter\u201d I got many comments about how well polished the games are. Ultimately, I think that a polished game that is fun to play will do so much better than a game that follows the theme word for word. Speaking of Vlambeer, a lot of the comments on the Ludum Dare page say that it plays a lot like Nuclear Throne, made by guess who? Nuclear Throne was a huge inspiration for this game, and it\u2019s clear to see that.<\/p>\n <div class=\"tiled-gallery type-square\">\n <div class=\"gallery-row\">\n <div class=\"gallery-group\">\n <div class=\"tiled-gallery-item\">\n \n <style type='text\/css'>\n #gallery-1 {\n margin: auto;\n }\n #gallery-1 .gallery-item {\n float: left;\n margin-top: 10px;\n text-align: center;\n width: 33%;\n }\n #gallery-1 img {\n border: 2px solid #cfcfcf;\n }\n #gallery-1 .gallery-caption {\n margin-left: 0;\n }\n \/* see gallery_shortcode() in wp-includes\/media.php *\/\n <\/style>\n <div id='gallery-1' class='gallery galleryid-392995 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_01.14_2014.08.25_02.21.27.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_01.14_2014.08.25_02.21.27-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Mud Forest\" aria-describedby=\"gallery-1-392996\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-392996'>\n Mud Forest\n <\/dd><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_01.36_2014.08.25_02.22.49.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_01.36_2014.08.25_02.22.49-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"End of Level \/ Level Up\" aria-describedby=\"gallery-1-392997\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-392997'>\n End of Level \/ Level Up\n <\/dd><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_01.58_2014.08.25_02.20.15.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_01.58_2014.08.25_02.20.15-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Arid Rockland\" aria-describedby=\"gallery-1-392998\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-392998'>\n Arid Rockland\n <\/dd><\/dl><br style=\"clear: both\" \/><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_04.52_2014.08.25_02.24.32.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_04.52_2014.08.25_02.24.32-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Pastoral Plains\" aria-describedby=\"gallery-1-392999\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-392999'>\n Pastoral Plains\n <\/dd><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_07.32_2014.08.25_02.25.13.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_07.32_2014.08.25_02.25.13-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Dry Desert\" aria-describedby=\"gallery-1-393000\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-393000'>\n Dry Desert\n <\/dd><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_09.57_2014.08.25_02.25.49.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/09\/2014-08-25-0154-32.mp4_snapshot_09.57_2014.08.25_02.25.49-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Wet Desert\" aria-describedby=\"gallery-1-393001\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-393001'>\n Wet Desert\n <\/dd><\/dl><br style=\"clear: both\" \/>\n <\/div>\n \n <\/div>\n <\/div>\n <\/div>\n <\/div>\n <h2>The Bad:<\/h2>\n <h3>Theme<\/h3>\n <p>It was clearly going to be \u201cConnected\u00a0Worlds\u201d, but I was almost completely unprepared for this (in the end,\u00a0I personally think that the game is miles away from the theme). I wanted to either make a dungeon crawler (hooray for originality!) or a big space game where you have to travel to different planets, both of which were based around randomly generated levels. Both of which are also probably the most common type of game made for Ludum Dare with a theme like that\u2026 This was my greatest\u00a0weakness. They say that you don\u2019t need a good idea to make a great game\/app, but I don\u2019t have\u00a0<em>any<\/em> idea, let alone a single, terrible one (same with names)<\/p>\n <h3>\u201cKind Of\u201d<\/h3>\n <p>While the game was very polished, and I\u2019m happy with the content that was added, it\u2019s missing a lot. I feel like this game needs more variety in gameplay, more enemies, different weapons (upgrades even?), etc. It also has a half-assed introduction and outro, but if I\u2019d spent time making those really nice, I would\u2019ve spent less time on other things that are more important for a 48 hour game making competition.<\/p>\n <h2>Post-compo Version:<\/h2>\n <p>Like all the games I\u2019ve created for Ludum Dare, I plan to add loads of features, but most of which never get finished, or even started sometimes. For some reason Bounty of Corruption feels a little different, as if there\u2019s an urge to add things for some reason. Anyway, here\u2019s a list of stuff I\u2019m going to try and add:<\/p>\n <ul>\n <li>Networked Multiplayer (I\u2019ve got a super basic prototype already functional! <span class=\"wp-smiley emoji emoji-bigsmile\" title=\":D\">\ud83d\ude00<\/span> See below for video)<\/li>\n <li>An introduction\/outro, as mentioned\u00a0earlier<\/li>\n <li>More enemies, such as a final boss.<\/li>\n <li>Balancing. Yep, while the game\u2019s balance isn\u2019t\u00a0<em>that<\/em> bad, it\u2019s definitely harder for people who have never played it before, as there isn\u2019t enough ammo spawning in. Also, some random generation needs fixing, cacti can spawn on top of the enemy portals\u2026<\/li>\n <\/ul>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/-UNKfipbQ94?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>And there you have it folks, a game I\u2019m proud of, and what I could have improved upon. I recommend you check it out for yourself, you might be pleasantly surprised!<\/p>\n <p><strong>Rate my game here!\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=20850\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=20850<\/a><\/strong><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"September 14th, 2014 1:47 pm","title":"Bounty of Corruption: Post Mortem"}