{"author_name":"Mariano Cis","cat":"LD #37","comments":[{"author_name":"Catwheel","time":"December 9, 2016 8:22 pm","epoch":1481332920,"text":"GL HF!","spam":"N"}],"epoch":1481331540,"likes":1,"metadata":{"p_key":"2624","p_author":"Mariano Cis","p_authorkey":"504526","p_urlkey":"38105","p_title":"First Ludum Dare","p_cat":"LD #37","p_event":"LD37","p_time":"1481331540","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"504526","us_name":"Mariano Cis","us_username":"Mariano Cis","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Well, I&#8217;m so excited! This will be my first ludum dare! \ud83d\ude00<\/p>\n <p>I&#8217;m going solo. I&#8217;m using:<\/p>\n <p>-Unity<\/p>\n <p>-BFXR http:\/\/www.bfxr.net\/<\/p>\n <p>-Photoshop + Paint.NET<\/p>\n <p>&#8230;Aaand some spare knowledge on coded mesh generation acquired while working on a game I&#8217;m making. Surely I will find a place to include some flashy generated mayhem regardless of the winning theme, even though I don&#8217;t have any prepared code&#8230; outside my head. \ud83d\ude09<\/p>\n <p>Don&#8217;t expect much though, I am just starting to make games, and haven&#8217;t published one online either (again, I&#8217;m working on one), though there is quite some experience on both coding and photoshop going on here. \ud83d\ude09<\/p>\n <p>If anything goes wrong, you can still expect some garbage game to come out a day or two after it&#8217;s all over, but hopefully it won&#8217;t come to that.<\/p>\n <p>Have fun, everyone! And good luck.<\/p>","time":"December 9th, 2016 7:59 pm","title":"First Ludum Dare"}