{"author_name":"Aifryz","cat":"LD #30","comments":[],"epoch":1410158700,"likes":1,"metadata":{"p_key":"26255","p_author":"Aifryz","p_authorkey":"20636","p_urlkey":"61680","p_title":"My post-mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1410158700","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"20636","us_name":"Aifryz","us_username":"aifryz","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Phew! It was a hard LD! For long time I had this idea of making a game in which you would play in real world(basically use photos as background\/map). The connected worlds theme was great excuse to do that. Generally this Jam\u00a0was\u00a0definitely one of the better Ludum Dares I took part in.<br \/>\n <strong>What went right:<\/strong><br \/>\n -Idea for a game(distilled over ~2 years, this had to be good)<br \/>\n -Speed of level design(when I made first photo level, the rest of them was finished in~1 hour, Tiled is great for that purpose)<\/p>\n <p><strong>What went ok:<\/strong><br \/>\n -AI, my first finished AI that is at least somehow dangerous<br \/>\n -Audio, my first attempt was really smooth(~30 mins to implement+create sound). Sadly the sounds are a bit too plain.<\/p>\n <p><strong> What went not right:<\/strong><br \/>\n -I wanted to make a jumpy platformer. Then I made main character leg-less robot on tracks. I didn&#8217;t have time to add some kind of rocket-y jumping, so the lore is a bit edited to adress that.<br \/>\n -Collisions and movement, I had to pause game game before every level since the tunneling is really bad if I don&#8217;t. Now I know that this could be easily subverted by using more constant timestep.<br \/>\n <strong>What went wrong:<\/strong><br \/>\n -Using my own, untested in real scenario library(had to hot fix it 2 hours into a LD)<br \/>\n -Tile level design(not colorful, not enough tile variants, rooms feel empty)<br \/>\n -Graphics, the main enemy is well&#8230; weird, the protagonist is blocky and not detailed enough.<br \/>\n <strong>Lessons i have learned:<\/strong><br \/>\n -TEST YOUR LIBRARY<br \/>\n -IF YOU ARE NOT AN ARTIST: DRAW YOUR PIXELS, NOT ART<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"September 8th, 2014 1:45 am","title":"My post-mortem"}