Post-gamejam Analysis/Assessment
Why do people call these things postmortems? I don’t know about you guys, but my game is (hopefully) anything but dead.
So my game was actually made for this scholarship-giving thing I might win, and I figured I might as well do Ludum Dare and double-dip. It had to be about a social issue, and connected worlds = networking, which = internet safety, so my game was pretty much cut out for me.
Anyways, enough Trojan horsing around (rimshot), let’s get this biopsy on the road!

What went right:
*I think I made my graphics look reasonably nice, at least good enough.
*Pretty cool gameplay! It’s got a bit of an addicting feel, and the fact that levels are randomized means that you might have better luck next time.
*I learned how to make a rage game! (purely accidentally, but hey)
*I have a decent chance of winning the competition! (wooo)
*The music is good. Like, so good, I whistle it in the shower. Random music generators are great.
What went wr-
GAME IS TOO HAAAAAAAAAARD.
No, really.
Many people made it only to level 3 out of 5 + boss level. Some didn’t even beat level 2. It goes to show how difficult internet safety i I actually can’t justify it, no game to help the general public understand internet safety should be this hard. So I made amends!
The newest version of Networkaholics (which I’ll submit into the scholarship thingy as opposed to this) comes with an easier mode. Still difficult, but not so much. That way you can beat it for yourself (or if you want to, go all hardcore to impress me. Really, if you beat this game as-is I’ll have to give you some sort of reward).
So, so long and thanks for all the Ludum Dare.
Play my gaaaaaaame over here, and enjoy.
Also, don’t click on suspicious links.