Postmortem – Universal feeling
Our game, this time, was started in a different way. I would like to make a action game, with explosions, funny controls and a charismatic character. I like this kind of game, and I like make this kind of game. When the theme was shown, the brainstorm started and my idea for the game was a guy who connect islands. Get resources, put on the right way and done! Of course, some island would have enemies or NPCs. So, the coder decide to participate with me, and he want to make a game about aliens who abduct cows or others things. So we stop. We had two good games!
And then, like others jams, we decide start again. Always we have a idea we think “maybe some other dev will make the same, so let to do a different game. New. Something we never made”. I like play music. I didn’t play very well but computers can make magic! And we start the LudumDare30 with a experimental game for us. A music game. We use the metaphor about our connections with the universe, the noise of informations that go away to the void. (A good movie start with this purpose).
Universal Feelings was, for me, who rate a lot of these LD30 games, something unique (for now). And it’s a great thing! We get what we want! A different game! Of course, he isn’t a perfect. The music didn’t sync, we try to made a easy game and it still difficult for someone… It’s a simple gender to make but difficult to be well made. To do some game with sync, and complete music would use more the 72h just for that, but it’s ok. The game have 21 achievements, a progressive difficult, a lot of sounds, and the planets Spin! (no… they don’t, but the light work very well) That is our game, for this LD30. Universal Feelings. Enjoy! 

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Tags: LD30, postmortem
