Space Gate Command

I made a video of my game: Youtube

It’s a Stargate fangame heavily inspired/ripping off X-Com: Enemy Unknown ๐Ÿ˜€
Instead of investigating crash sites, fighting aliens and stealing their tech to research, you go through the Space Gate, fight Goa’uld and Jafa, steal their tech to research… you run a Space Gate base, managing staff, resources, weapons, then dial up a planet on the Space Gate, go through and fight some aliens in a turn based tactical combat game ๐Ÿ˜€

A lot of things were cut, I intended the various alien metals to actually act as a resource (ie: you need $5k + 2 Naquadah to make a staff weapon) but I didn’t have time to implement that, so you just need to research the staff weapon + naquadah, then you can buy staff weapons just with your money. The ‘Staff’ units don’t do anything, they were going to maintain the base, run the cafeteria etc. but now they just consume your funds ๐Ÿ˜› I wanted to be able to train more than one unit at a time, and pick what exactly they are training in (earth weapons/goa’uld weapons/generic training/etc), I wanted to have some random invasions where if the goa’uld reach the surface elevator you lose (there are invasions currently, but they only happen if you go through the gate and get a random event, and it doesn’t have that lose condition), I wanted to have a way of storing which planets you have visited so that each planet’s dial code would be the seed to generate that planet – which I did implement, but as I had no way of storing which ones you had visited, you could just find a resource-heavy planet and spam farm it – so I just made the planet dial random seeds. Mostly, I wanted way more variation in what kind of planets you visit, and the things you encounter there. Right now, all you can encounter are:

  • Fight goa’uld and jaffa
  • Find ancient ruins + resources
  • Find and recruit a rebel Jaffa
  • Space Gate Command gets invaded
  • I wanted to have villages that would trade resources, villages that ask for your help in defending from an incoming attack, more variety in aliens (Unas etc), all that kind of stuff. And the level generation is kind of meh right now, very wide open spaces and not a whole lot of variety. All could have been better, but time limits ๐Ÿ˜›
    Also I guess the medkit/shield/hand device/cloak could be implemented a lot better. Ideally they would give you extra commands you could perform instead of just attacking, but given the time restraints I had to just make them function automatically, which isn’t so great.
    (edit: also obviously, better graphics/sounds/music would have been good, but I knew from the start I wouldn’t get to those…)

    You can play my entry here: Link