{"author_name":"joao.guerra","cat":"LD #30","comments":[],"epoch":1409507220,"likes":1,"metadata":{"p_key":"26334","p_author":"joao.guerra","p_authorkey":"0","p_urlkey":"61761","p_title":"Star Trucker \u2013 post mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409507220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>This was the first Ludum Dare I participated and I wasn&#8217;t even supposed to do so. I wanted to. I thought about it. But didn&#8217;t try to organize anything with anyone that would complement my skills before the weekend.<\/p>\n <p>I basically got inspired by a friend of mine who is learning how to code and that was going to participate by herself, and I started thinking on what I could do with little time (I had a busy weekend) and very little art (my artistic skills are severly challenged).<\/p>\n <p style=\"text-align: left\">So I came up with <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=25686\" target=\"_blank\">Star Trucker<\/a>:<\/p>\n <table class=\"tr-caption-container\" style=\"margin-left: auto;margin-right: auto;text-align: center\" cellspacing=\"0\" cellpadding=\"0\" align=\"center\">\n <tbody>\n <tr>\n <td style=\"text-align: center\"><a style=\"margin-left: auto;margin-right: auto\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/375043\/25686-shot0.png\"><img src=\"https:\/\/images-blogger-opensocial.googleusercontent.com\/gadgets\/proxy?url=http%3A%2F%2Fwww.ludumdare.com%2Fcompo%2Fwp-content%2Fcompo2%2F375043%2F25686-shot0.png&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*\" alt=\"\" width=\"320\" height=\"199\" border=\"0\" \/><\/a><\/td>\n <\/tr>\n <tr>\n <td class=\"tr-caption\" style=\"text-align: center\">planets! galaxies! relevant title screen image.<\/td>\n <\/tr>\n <\/tbody>\n <\/table>\n <p>&nbsp;<\/p>\n <p>It&#8217;s kind of a slow paced minimalistic resource balancing simulator that you&#8217;ll fail at (get those genre defining buzzwords in).<\/p>\n <p>Although it starts very slowly and admitedly potentially boring, it ramps up difficulty quite nicely to a point where everything gets a bit hectic. Succeeding at keeping that hecticness steady until the player eventually drops the ball due to having to juggle a bunch of planets and transports at the same time. There&#8217;s no winning condition.<\/p>\n <p>&nbsp;<\/p>\n <table class=\"tr-caption-container\" style=\"margin-left: auto;margin-right: auto;text-align: center\" cellspacing=\"0\" cellpadding=\"0\" align=\"center\">\n <tbody>\n <tr>\n <td style=\"text-align: center\"><a style=\"margin-left: auto;margin-right: auto\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/375043\/25686-shot1.png\"><img src=\"https:\/\/images-blogger-opensocial.googleusercontent.com\/gadgets\/proxy?url=http%3A%2F%2Fwww.ludumdare.com%2Fcompo%2Fwp-content%2Fcompo2%2F375043%2F25686-shot1.png&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*\" alt=\"\" width=\"320\" height=\"199\" border=\"0\" \/><\/a><\/td>\n <\/tr>\n <tr>\n <td class=\"tr-caption\" style=\"text-align: center\">here, have a screenshot.<\/td>\n <\/tr>\n <\/tbody>\n <\/table>\n <p>&nbsp;<\/p>\n <p>I&#8217;m quite happy with how it turned out. It&#8217;s definitely a higher quality product that I usually manage at game jams and I think that that had all to do with the limitations I knew I had going in (lack of time and lack of art). This forced me to come up with a very basic concept whose mechanics were as simple as they could be. Thanks to that, I managed to get the core game loop working in a handful of hours which allowed me to take some time to draw the planets, pay attention to player feedback and deliver those tiny bits of polish that make a huge difference. There&#8217;s some balancing and tweaking to be done, for sure, but the more I worked on it, the more I felt that this was a concept with room to grow.<\/p>\n <p>Inevitably, I started thinking on how this could be developed further and I started outlining a couple of new features that could add depth to the game. I was keen on doing more with this concept and the next couple of days gave me the motivation I needed. I don&#8217;t know if people are just being really nice, but everyone&#8217;s feedback has been incredibly positive and the ideas that have been thrown at me have been helping me a lot in shaping the direction of where I&#8217;m going to try to take the game.<\/p>\n <p>Thanks to everyone that has tried the game and that has been giving me invaluable feedback and ideas. Please keep them coming. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>The vision for Star Trucker is lining up to be something that is right up my alley and I&#8217;m quite keen to see how far the mechanics can be pushed and how much depth can be added to it. I&#8217;m confident that I can make something good out of this.<\/p>\n <p>I&#8217;ll be updating my blog (<a href=\"http:\/\/halfdonegames.blogspot.co.uk\/\" target=\"_blank\">half-done games<\/a>) with progress on the game. If you&#8217;re interested, follow it or my twitter feed. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Thank you for reading.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity-3d\/\" rel=\"tag\">Unity 3D<\/a><\/p>","time":"August 31st, 2014 12:47 pm","title":"Star Trucker \u2013 post mortem"}