FACED – Post Mortem

    If it fits, I sits.  

Play the game!

 

Post mortem

Information

  • Start: ~11:00 AM (5:00 AM EST)
  • End 3:00 PM (9 PM EST)
  • Time spend sleeping: ~18 hours
  • Software used: Sublime Text, LÖVE, Aseprite, Pixitracker

Sick

So this Ludum Dare didn’t went smooth for me, because what happened, is that I got sick. This led me to end up with almost no progress on day one, except for maybe the main mechanic. I went to bed early and slept almost 12 hours. My last Ludum Dare I spend only 11 hours sleeping, so being sick cost me 7 hours on sleeping only. On day 2 I felt a lot better, and somehow got my motivation back to make the best out of this.

Idea

The game idea came natural to me. As if in a fingersnip I had the idea of the  whole game down. No idea what happened 😛

Good game choices

  • The artstyle

First the game looked like this:

 

 

 

 

 

 

 

 

It looked dark, gray, and just ugly. I decided I had to make it look more colorful. First I tried giving every color also its own shape, but that looked confusing. So then I decided to make them all squared, and give them faces. I get a lot of good feedback about how the faces tell you if they are overlaying or not. I’m very happy with the artstyle I ended up with.

  • The size

I think 5×5 was the perfect size for this game. I first made it really big, like 10×10 or something. I’m happy that I noticed I had to keep it smaller.

 

Bad game choices

  • The music

Hit me in the face. I am such a dumb-ass. So I can’t make very good music. I tried some stuff but it just sounded bad. I ended up with a very simple, short tune. The game itself looked simple, so the simple music would fit. But I was afraid people would get bored of the 4 second tune repeat 100 times. So I made the music pitch go up after a while, where after the pitch got really high, it would go back to normal again. I hoped that this change in the music would reset the player’s mind about the music. But what happened, is that people would think they were hitting a time limit. I should’ve completely removed the pitching.

  • The tutorial

Here is a summary of my tutorial vs the game:

In the tutorial you get the basics. Which blocks you can push and pull. Then level 7 is the first real level, and it’s on a completely other level. I should’ve slowly worked towards the full game’s difficulty.

Post Ludum Dare version

I’m definitely going to expand this game. Here are some features I’m thinking about:

  • Mobile version
  • Levels with step limits
  • Levels where you are awarded if  you finish it with low step counts (bronze, silver, gold, platinum).
  • Undo step button
  • Time limit mode

If you have any ideas for the game, I’d love to hear them!

 

Thanks for reading, and I hope you enjoy the game!

Comments

31. Aug 2014 · 11:23 UTC
“Play game” link go to -on take-