{"author_name":"TheMonsterFromTheDeep","cat":"LD #37","comments":[],"epoch":1481330280,"likes":1,"metadata":{"p_key":"2636","p_author":"TheMonsterFromTheDeep","p_authorkey":"45764","p_urlkey":"38117","p_title":"Preparation Time!","p_cat":"LD #37","p_event":"LD37","p_time":"1481330280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"45764","us_name":"TheMonsterFromTheDeep","us_username":"\/author\/themonsterfromthedeep\/","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>This will be my 7th Ludum Dare! \ud83d\ude00<\/p>\n <p>As I always do, I will be using:<\/p>\n <ul>\n <li>GIMP for\u00a0graphics (pixel art!)<\/li>\n <li>Java for code<\/li>\n <li>Netbeans for IDE<\/li>\n <li>SFXR (or maybe BFXR this time) for sound effects<\/li>\n <li><a href=\"http:\/\/beepbox.co\/\">Beepbox<\/a> for music<\/li>\n <\/ul>\n <p>And, of course, I will be using my own <a href=\"https:\/\/github.com\/TheMonsterFromTheDeep\/Alfredo\/tree\/ld37\">custom game engine<\/a> for my game engine.<\/p>\n <p>However, my game engine is not doing very good right now!<\/p>\n <p>Essentially, I wanted to make my game engine more component-based, as I&#8217;ve found the whole component-based model to be a pretty cool idea. However, there was so much stuff I wanted to fix that I decided I might as well rewrite the whole thing from the ground up. (This is a bad habit of mine).<\/p>\n <p>The past week, however, I have been studying for finals (and I have a really busy school schedule anyways) so I haven&#8217;t had a lot of time to work on it, and because I am a procrastinator, I only really started working on it last weekend. \ud83d\ude1b<\/p>\n <p>So! My game will probably not have anything like physics in it this time.<\/p>\n <p>Last time I did this, somebody had made a top-down medieval RPG. This seems like something I might want to do &#8211; and there&#8217;s a whole bunch of themes that work with it! Underground, Control the environment not the characters, &#8220;Wait, are we the bad guys?&#8221;, Running out of space, Save yourself, not the world, the list goes on and on&#8230;<\/p>\n <p>I have this bad habit of voting for a theme that I don&#8217;t really like, but vote for anyways. This happened last time with Ancient Technology, and it won &#8211; so this time I actively avoided doing that. The theme that stuck out to me as &#8220;I should vote for this even though I don&#8217;t like it&#8221; is &#8220;Control the environment not the characters&#8221; so that&#8217;s my prediction for which theme is going to win. If I&#8217;m right, well, at least it&#8217;s not actually a bad theme &#8211; I just don&#8217;t really like it because it sounds hard to do, and my game engine, is, again, not very great. \ud83d\ude1b<\/p>\n <p>Finally, because I know I will probably need it as well, good luck to everybody! \ud83d\ude00<\/p>","time":"December 9th, 2016 7:38 pm","title":"Preparation Time!"}