{"author_name":"shasharala","cat":"LD #30","comments":[],"epoch":1409395800,"likes":1,"metadata":{"p_key":"26364","p_author":"shasharala","p_authorkey":"34866","p_urlkey":"61792","p_title":"Postmortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409395800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"34866","us_name":"shasharala","us_username":"shasharala","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>Ahh, the dreaded postmortem writeup.<\/p>\n <p>I&#8217;ve been putting this off as earlier this week I became sick and further destroyed my sleep schedule.<br \/>\n Regardless, I feel like this Ludum Dare was particularly fruitful. Using tools that I am familiar with and have had experience with made a huge difference this time about. As an example, during my last Ludum Dare I attempted to use Twine without having had any prior experience with it. When attempting to do specific things I found that the editor did other things that made what I wanted difficult. A lot of effort was not being used correctly as I attempted to combat the editor that I was unfamiliar with.<\/p>\n <p>During this Ludum Dare I decided to simply build everything myself. Using jQuery as my lib and some functions I&#8217;d written previously for other projects made this project flow smoothly. While the end product did not seem to be particularly fascinating I&#8217;m rejuvenated and excited that I was able to make a complete game and get it entered within the time limit! I consider that significant progress since the last Ludum Dare.<\/p>\n <p>I was also happy with the amount of focus I had on my project this time around. As soon as Ludum Dare started I was prepared. As soon as the theme was out I wrote upon five to seven pieces of paper every single idea that I had in regards to the game I was going. I started with a game that was going to be about the connections between machines and the users that used them and moved to the connection we have with objects around us. From that I thought of mirrors, objects that have long had various interpretations involving fear and a subtle curiousity of the unknown.<\/p>\n <p>Initially I&#8217;d intended the mirror to have a monster coming through that the player needed to stop, but with my current amount of skill and the hours ticking by I decided to make something more Twine-like where the player will be presented with options to choose from. As for the mirror speaking to the player and informing them that everything they do is wrong&#8230; well, that was tied into an awkward understanding of the inner debate that goes on in the minds of some people. Being scared to talk or confide in others, a social anxiety if you will, I&#8217;ve had experiences where I realize I&#8217;ve been debating with myself for hours about something. Talking to myself and effectively denying everything I want, tearing it down, and tearing myself down. I wanted this game to be something like that. A game about the connected worlds inside the mind. The interconnected ideas that stray and degrade the rest of a person&#8217;s happiness. The things we all need to let go of but can&#8217;t.<\/p>\n <p>It ended up being kind of weird and hardly polished. It ended up not really going anywhere with any obvious goal. But I&#8217;m happy. I made a complete game in 48 hours for the first time. I made &#8216;graphics&#8217; that &#8216;moved&#8217;.<\/p>\n <p>I&#8217;m really looking forward to the next Ludum Dare. Next time I want to use HTML5 Canvas or WebGL to produce my graphics. In the meantime, I&#8217;m going to be practicing and fiddling about with those and I think I want to play with Hexels a bit as well. I want to practice producing assets and whatnot for my games. It&#8217;s the only way I can get better, after all.<\/p>\n <p>So I look forward to seeing you all next time and I hope you all stay well till then. <\/p>","time":"August 30th, 2014 5:50 am","title":"Postmortem"}