{"author_name":"wdebowicz","cat":"LD #30","comments":[],"epoch":1409395560,"likes":3,"metadata":{"p_key":"26365","p_author":"wdebowicz","p_authorkey":"29762","p_urlkey":"61793","p_title":"Crystal Planet \u2013 post mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1409395560","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"29762","us_name":"wdebowicz","us_username":"\/author\/wdebowicz\/","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/crystal2.gif\"><img class=\"alignnone size-full wp-image-389884\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/crystal2.gif\" alt=\"Crystal Planet\" width=\"478\" height=\"300\" \/><\/a><\/p>\n <p><strong>Entry:<\/strong> <a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=29762\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=29762\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=29762<\/a><\/p>\n <p><strong>Description:<\/strong><\/p>\n <p>You have to send special signal to make connection to another planet.<br \/>\n Signal is a result of adding multiple lasers with different colors (RGB).<br \/>\n Lasers beam are created from generators(flying balls).<br \/>\n You can apply specific color to generator using crystals and your laser.<\/p>\n <p>Your task is to prepare your SIGNAL similar to TARGET signal.<\/p>\n <p>To change target, press [space].<\/p>\n <p><strong>Gameplay:<\/strong><\/p>\n <p>I started with idea of making 3d &#8220;laser and mirrors&#8221; type of game. Where you would have mirrors with different colours, and your beam react different on each one. I even succeed but find it very difficult to control beam direction. After fighting 1 day to make it enjoyable I dropped it. Finally I ended up with concept of split colour to R G B code and make objective to generate given colour (RGB code) to connect to another planet.<\/p>\n <p><strong>Graphic:<\/strong><\/p>\n <p>After last LD where I fight a lot with creating graphic by my own, I decided that next (this) LD I will start in jam. Possibility to use already created assets so I could spend few hours on creating effects, or level design and then focus on gameplay was good decision.<\/p>\n <p><strong>Audio:<\/strong><\/p>\n <p>First time I used electric guitar for sounds effect and I&#8217;m very happy of it. I planned to spend more time on recording audio, but because of loosing time on first idea that I dropped I could use only audio that I recorded for tests. Anyway final result is ok, and I&#8217;m sure I will make something better next time!<\/p>\n <p><strong>Evolve:<\/strong><\/p>\n <p>I&#8217;m thinking about possibility to run over planet, explore new crystals and then prepare special signals. Then each signal could create something, or make special attack for different targets.<\/p>\n <p>Do not hesitate to try!<\/p>\n <p><a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=29762\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=29762\" target=\"_blank\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=29762<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/audio\/\" rel=\"tag\">audio<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/color\/\" rel=\"tag\">color<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/coloring\/\" rel=\"tag\">coloring<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cosmic\/\" rel=\"tag\">Cosmic<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/guitar\/\" rel=\"tag\">guitar<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/planets\/\" rel=\"tag\">planets<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"August 30th, 2014 5:46 am","title":"Crystal Planet \u2013 post mortem"}