“Orange” Timelapse and Post-Mortem
I’ve made a timelapse of the making of my game “Orange!”
As for the post-mortem, there wern’t any real problems this time.
What went right?
- I had a clear vision of what I wanted to make very early on.
- I had a good idea of what was most important, and what could be cut early on.
- I chose a graphical style that was simple enough so I could get all the assets done.
- Scripting went smoothly. No headaches.
- I slept a reasonable amount. (12 hours over two nights) So was able to keep focussed.
What went wrong.
- I Would have liked to have more time for music.
- Gameplay could have had more depth and variation, but my focus was on story, so that’s fine.
- Finding people to test your game in the last 12 hours of the competition is hard. I need to find some people to test my game before the competition starts next time.
You can play my game here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5496
Comments
30. Aug 2014 · 00:26 UTC
Great Game