“Orange” Timelapse and Post-Mortem

I’ve made a timelapse of the making of my game “Orange!”

As for the post-mortem, there wern’t any real problems this time.

What went right?

  • I had a clear vision of what I wanted to make very early on.
  • I had a good idea  of what was most important, and what could be cut early on.
  • I chose a graphical style that was simple enough so I could get all the assets done.
  • Scripting went smoothly. No headaches.
  • I slept a reasonable amount. (12 hours over two nights) So was able to keep focussed.

What went wrong.

  • I Would have liked to have more time for music.
  • Gameplay could have had more depth and variation, but my focus was on story, so that’s fine.
  • Finding people to test your game in the last 12 hours of the competition is hard. I need to find some people to test my game before the competition starts next time.

You can play my game here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=5496

Comments

30. Aug 2014 · 00:26 UTC
Great Game