{"author_name":"Katamori","cat":"LD #30","comments":[],"epoch":1409303100,"likes":0,"metadata":{"p_key":"26390","p_author":"Katamori","p_authorkey":"25228","p_urlkey":"61820","p_title":"Transit Gods Inc. \u2013 Post Mortem, a.k.a. LD is about learning!","p_cat":"LD #30","p_event":"LD30","p_time":"1409303100","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"25228","us_name":"Katamori","us_username":"katamori","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=25228\"><em><strong>Try my entry here!<\/strong><\/em><\/a><\/p>\n <p>Okay well, I have this stuff which is buggy, almost has no gameplay and was not even made within 48 hours but only in ~10 but somehow I stll can be proud of.<\/p>\n <p><strong>What was bad?<\/strong><\/p>\n <p>I&#8217;d start with it, cause it&#8217;s the more. Practically everything went wrong.<\/p>\n <p>&#8211; I didn&#8217;t even have Internet conection at home, so I couldn&#8217;t join the flow of the community with WIP shots and random tweets. It&#8217;s pretty important for me, as it&#8217;s a major &#8220;feature&#8221; of Ludum Dare for me.<br \/>\n &#8211; My first idea was good, but went bad: it was too far from what I imagined, an beyond a point, it overwhelmed several bugs as well. Finally, I couldn&#8217;t\u00a0even do &#8220;basic operations&#8221; like return the value of the tile Player is standing on. At this point, I gave up.<br \/>\n &#8211; On the second day, I had other things do to (girlfriend visit &#8211; so yeah, kinda important!) so\u00a0 had very little time. Maybe I simplified too much on the contribution itself.<\/p>\n <p><strong>The what was good?<\/strong><\/p>\n <p>Suprisingly, the most important thing went well.<\/p>\n <p>&#8211;\u00a0 I LEARNT. Both the abandoned and the fina game learnt me somethig bot facts and programming things.<\/p>\n <p>So I learnt:<br \/>\n &#8211; that procedural generation is extremely hard sometimes, and even though you wouldn&#8217;t think, writin a proper random map generator might take much more time than creating maps by hand.<br \/>\n &#8211; that proedural generation is STILL helluva funny!<br \/>\n &#8211; that addig features in hurry is like using bubble gum instead of duct tapes. The result is the same.<br \/>\n &#8211; that even if ugly, hanging trains are god damn awesome.<br \/>\n &#8211; that you can create decently looking people even from 4 pixels.<br \/>\n &#8211; that fun can cover the mistakes in gameplay.<br \/>\n &#8211; how to create randomly wandering people.<br \/>\n &#8211; how to use sound functions in L\u00d6VE properly. It&#8217;s the mos important since I was completely lost before.<br \/>\n &#8211; how to use color changing functions in L\u00d6VE properly.<br \/>\n &#8211; how to create realistic trains (in behavioural aspects)<br \/>\n &#8211; etc.<\/p>\n <p>So yeah, finally I learnt in LD#30 that the most important thing in Ludum Dare is LEARNING.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=25228\"><em><strong>Try my entry here!<\/strong><\/em><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 29th, 2014 4:05 am","title":"Transit Gods Inc. \u2013 Post Mortem, a.k.a. LD is about learning!"}