Good News Delivery Co. EASIER VERSION released

Aaaaand RELEASE! Damnit… Ok this one NOW! Damnit… Ok surely OH COME ON!

So Good News Delivery Co. has been very well received, but one fairly consistent bit of feedback is that it’s ridiculously difficult.

So with a few minor tweaks I’ve released a post-48hr compo version and released a web-only build version of it which you can find here (link also available in the original webplayer link).  The changes you can expect:

  • The Pirates have slept in and won’t bother you for a whole minute of gameplay.  After which expect them to warp in frequently as time goes on.
  • More good news is that in their hurry they haven’t managed to activate their shields so you can now destroy them by hitting them fast enough with something, be it your ship or your cargo.
  • I’ve also coated the ship in some experimental substance that makes it really bouncy, which should stop you getting stuck so easily when you hit a planet.
  • The galactic trading standard has lowered the fine for destroyed cargo from $100 down to $50.
  • Cargo should now be pulled in by gravity a bit better, making it easier to release cargo from orbit and have it land correctly.
  • Improved shipping regulations mean that cargo’s tougher than before.  It can now survive two shots of pirate laser fire before being destroyed.
  • Also cargo will now NEVER be destroyed if it hits its destination planet at any speed, so SLAM DUNK IT HOME.

Obviously when rating the game please judge the original version.  This one’s more for if you’ve played the original, but felt you couldn’t enjoy it properly due to the difficulty.  Hopefully this set of tweaks makes it a bit fairer and helps get the general scores people are getting higher than the average QI episode.

So yeah. Here’s the link again and Here’s the link to the original page.

Safe shipping everyone!