{"author_name":"BoaHeck_ArtGent","cat":"LD #30","comments":[],"epoch":1409244540,"likes":2,"metadata":{"p_key":"26405","p_author":"BoaHeck_ArtGent","p_authorkey":"25132","p_urlkey":"61835","p_title":"Dead Land: After Death","p_cat":"LD #30","p_event":"LD30","p_time":"1409244540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"25132","us_name":"BoaHeck_ArtGent","us_username":"boaheck_artgent","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/menu3.png\"><img class=\"aligncenter size-large wp-image-387664\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/menu3-550x309.png\" alt=\"menu\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/menu3-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/menu3-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p style=\"text-align: left\">I decided to do a post mortem for my game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=25132\">Dead Land<\/a>. If you haven&#8217;t played it you should definitely give it a go. Plus there&#8217;s\u00a0<strong>MAC LINUX AND WINDOWS\u00a0<\/strong>versions so you have no excuses!<\/p>\n <hr \/>\n <p style=\"text-align: left\">\n <p style=\"text-align: center\"><strong>THE GOOD<\/strong><\/p>\n <hr \/>\n <ul>\n <li>Low poly graphics turned out extremely well and almost as easy as my usual pixel art.<\/li>\n <li>The characters were quite interesting.<\/li>\n <li>I have a base that I could use to make a longer game in the same style.<\/li>\n <li>The phasing mechanic worked well (eventually).<\/li>\n <li>The music changed nicely between worlds.<\/li>\n <li>The game was my most polished so far.<\/li>\n <li>There are Windows Mac and Linux versions.<\/li>\n <\/ul>\n <hr \/>\n <p style=\"text-align: center\"><strong>THE BAD<\/strong><\/p>\n <hr \/>\n <ul>\n <li>I wasted\u00a0much of day one trying to create my own first person controller in unity because it was originally going to be more of a platformer. I settled with the basic unity one in the end and resigned to do a puzzle game.<\/li>\n <li>I also wasted much time on the first day trying to switch between two levels keeping the players velocity etc&#8230; but ended up just switching between two places in the same world.<\/li>\n <li>Unitys mouse look script is a pain to work with and I&#8217;m becoming increasingly aware that some people find the default sensitivity to be too high. I have to make an option screen for that in case of future use.<\/li>\n <li>I wasted time making my own font and used it for the instructions screen, it was hard to read so some people didn&#8217;t know quite what to do.<\/li>\n <li>Other problems with the font.<\/li>\n <li>music was slightly repetitive<\/li>\n <li>Puzzles were simple give character A item A , Give character B item B etc.. But I&#8217;m proud of what I managed. An inventory\/ item combos would be cool and more items\/ things to use items on. Also a few items that have no use to add an extra level of thought to the game too.<\/li>\n <li>There were no sound effects.<\/li>\n <li>The cursor displayed on screen at the same\u00a0as a cross hair causing confusion over which one to use.<\/li>\n <li><span style=\"color: #000000\">You can solve a puzzle\u00a0without hearing the problem. Groove man suggested:\u00a0maybe let the player click through their request until you can give them the item.<\/span><\/li>\n <li><span style=\"color: #000000\">The name was poopy.\u00a0<\/span><\/li>\n <\/ul>\n <hr \/>\n <p style=\"text-align: center\"><strong>IN CONCLUSION<\/strong><\/p>\n <hr \/>\n <p style=\"text-align: left\">I learned so much this time and one year on from my first ludum dare I&#8217;m only beginning to come to grips with time management and scope on ludum dare projects. In future I must improve my user interfaces and find someone to test it near the end to give me an idea what might be problematic for them. I hope I can participate again but by the looks of things this year is going to be pretty study filled (I hope) and the only hope I have is if the next one is during my Christmas holidays which based on the dates last year it has a good chance of being.<\/p>\n <p style=\"text-align: left\">\n <hr \/>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/endscreen1.png\"><img class=\"aligncenter size-large wp-image-389197\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/endscreen1-550x309.png\" alt=\"endscreen\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/endscreen1-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/endscreen1-550x309.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <hr \/>\n <p style=\"text-align: center\">\n <p style=\"text-align: center\"><strong><em>LUDUM DARE! I LOVE YOU ALL!!!<\/em><\/strong><\/p>","time":"August 28th, 2014 11:49 am","title":"Dead Land: After Death"}